Rackets
14 entries in this hub.
| Name | Power | Dash | Reach | Speed | Jump | Notes |
|---|---|---|---|---|---|---|
| Divinity Hunter | 10 | 6 | 7 | Ranked reward with power 10 and reach 7 in the Season 5 comparison. | ||
| Soul Smash | 10 | 10 | 3 | Power 10 and dash 10, with short reach, from banner reports. | ||
| Winged Shadow | 8 | 9 | 4 | 8 | High speed and dash for players covering a court alone. | |
| Neon Chaos | 9 | 9 | Reach 9 and jump 9 in the Season 5 table, used as a back-court anchor. | |||
| Night King | 9 | Movement 9 and power 9 for aggressive positioning. | ||||
| Gomu's Racket | Mastery reward for Gomu and the usual free-to-play recommendation. | |||||
| Divine Spin | 4 | 4 | High spin with power 4 and reach 4. Rank lists do not agree. | |||
| Dragon's Breath | 10 | Speed 10 racket that some older lists rated much higher. | ||||
| Obsidian Scythe | Maximum | Maximum-reach defensive racket. Some pages say Obsidian Sight. | ||||
| Hinari's Racket | Low | 9 | High reach and low power, listed as an early-game racket. | |||
| Infernis Smash | High | High | High | Mythical smash racket cited for jump, power, and speed. | ||
| Shadow I | High | Legendary speed and movement racket used as a smash example. | ||||
| Soul Hunter | A documented upgrade panel at level 4 of 15. | |||||
| Basic Racket | Common starter used to learn the downward smash. |
![[S5π] Racket Rivals Equipment](/media/optimized/5cb5a55d5d0020ba645e32d7-768.webp)